First dance: a movement score on two planes

This experience generates a connection between two people through movement, bridging the physical and digital worlds. It allows the relationship between the two dancers to be explored on both planes of existence.

About

When constructing an experience, one must have an understanding of the space they are working in, and how a player is likely to experience it. As creatures of flesh and blood, we use our senses to interpret the world around us. Every sound, sight, touch, taste and smell contributes to our perception of reality. Yet each sense is unique, and the modality of input has a great effect on our experience of a space, so manipulating forms of sensory input and output becomes a tool in the narrative architect’s belt.

I began exploring these ideas with this project. I played with modality by creating a movement score in which two people would create a digital artwork through their interactions. One person wore the visor of a VR headset while seeing an empty landscape around them. The other held the controllers, and their movements left painted trails wherever they moved. The person wearing the headset would see the trails and move in response. The person holding the controllers would only respond to the other person's movements. Through these different perceptions of reality, the two people communicated, moved and even danced until the space was full of their collaboratively generated history and they were left with its ghost as a form of digital art. I was endlessly fascinated by the ways in which multimodal inputs and outputs could alter the mechanisms of play.

Created in fulfillment of Major Studio 1, Design and Technology, The New School, Parsons School of Design.

August 2021- December 2021

Myles and Simone

Myles and Ty

emily and nate

How to play

Myles House